Metadata-Version: 2.1
Name: 32blit
Version: 0.4.0
Summary: 32Blit asset preparation and upload tools
Home-page: https://32blit.com
Author: Philip Howard
Author-email: phil@pimoroni.com
License: MIT
Project-URL: GitHub, https://www.github.com/pimoroni/32blit-tools
Project-URL: Twitter, https://twitter.com/32blit
Description: # 32blit Tools
        
        [![Build Status](https://travis-ci.com/pimoroni/32blit-tools.svg?branch=master)](https://travis-ci.com/pimoroni/32blit-tools)
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        [![PyPi Package](https://img.shields.io/pypi/v/32blit.svg)](https://pypi.python.org/pypi/32blit)
        [![Python Versions](https://img.shields.io/pypi/pyversions/32blit.svg)](https://pypi.python.org/pypi/32blit)
        
        This toolset is intended for use with the 32Blit console to prepare assets and upload games.
        
        # Running
        
        The 32Blit toolset contains subcommands for each tool, you can list them with:
        
        ```
        32blit --help
        ```
        
        * image - Convert images/sprites for 32Blit
        * font - Convert fonts for 32Blit
        * map - Convert popular tilemap formats for 32Blit
        * raw - Convert raw/binary or csv data for 32Blit
        * pack - Pack a collection of assets for 32Blit
        * cmake - Generate CMake configuration for the asset packer
        * flash - Flash a binary or save games/files to 32Blit
        * metadata - Tag a 32Blit .blit file with metadata
        * relocs - Prepend relocations to a game binary
        * version - Print the current 32blit version
        
        To run a tool, append its name after the `32blit` command, eg:
        
        ```
        32blit version
        ```
        
        ## Tools
        
        ### Metadata
        
        Build metadata, and add it to a `.blit` file.
        
        ### Flash
        
        Flash and manage games on your 32Blit over USB serial.
        
        ### Relocs
        
        Collate a list of addresses that need patched to make a `.blit` file relocatable and position-independent.
        
        ### Cmake
        
        Generate CMake files for metadata information and/or asset pipeline inputs/outputs.
        
        ## Assets
        
        You will typically create assets using the "asset pipeline", configured using an `assets.yml` file which lists all the files you want to include, and how they should be named in code.
        
        An `assets.yml` file might look like:
        
        ```yml
        # Define an output target for the asset builder
        # in this case we want a CSource (and implicitly also a header file)
        # type auto-detection will notice the ".cpp" and act accordingly
        assets.cpp:
          prefix: asset_
          # Include assets/sprites.png
          # and place it in a variable named "asset_sprites"
          # Since it ends in ".png" the builder will run "sprites_packed" to convert our source file
          assets/sprites.png:
            name: sprites
            palette: assets/sprites.act
            strict: true  # Fail if a colour does not exist in the palette
            transparent: 255,0,255
        
          # Include assets/level.tmx
          # and place it in a variable named "asset_level_N_tmx"
          # Since it ends in ".tmx" the builder will run "map_tiled" to convert our source file
          assets/level*.tmx:
        ```
        
        ### Fonts
        
        Converts a ttf file or image file into a 32Blit font.
        
        Supported formats:
        
        * Image .png, .gif
        * Font .ttf
        
        ### Images
        
        All image assets are handled by Pillow so most image formats will work, be careful with lossy formats since they may add unwanted colours to your palette and leave you with oversized assets.
        
        Supported formats:
        
        * 8bit PNG .png
        * 24bit PNG .png
        
        Options:
        
        * `palette` - Image or palette file (Adobe .act, Pro Motion NG .pal, GIMP .gpl) containing the asset colour palette
        * `transparent` - Transparent colour (if palette isn't an RGBA image), should be either hex (FFFFFF) or R,G,B (255,255,255)
        * `packed` - (Defaults to true) will pack the output asset into bits depending on the palette size. A 16-colour palette would use 4-bits-per-pixel.
        * `strict` - Only allow colours that are present in the palette image/file
        
        ### Maps/Levels
        
        Supported formats:
        
        * Tiled .tmx - https://www.mapeditor.org/ (extremely alpha!)
        
        ### Raw Binaries/Text Formats
        
        Supported formats:
        
        * CSV .csv
        * Binary .bin, .raw
        
        
        # Changelog
        
        0.4.0
        -----
        
        * Breaks metadata compatibility with previous versions!
        * Add URL field for GitHub URL
        * Add Category field to categorise games/apps
        * Add file associations field to identify supported filetypes
        
        0.3.2
        -----
        
        * Allow use of user-specified serial port if VID/PID are empty
        * Support handling multiple sets of options in CMake tool
        
        0.3.1
        -----
        
        * Fixed "32blit game.blit" to *save* (to SD) instead of *flash* again
        
        0.3.0
        -----
        
        * New: RLE Encoding support for spritesheets
        * Flasher: refined shorthands- "32blit flash game.blit" and "32blit game.blit" will flash a game.
        * Flasher: fixed a bug where it would reset an open connection and break during a flash
        
        0.2.0
        -----
        
        * New: Version tool: 32blit version
        * Packer: Format support for wildcard asset names
        
        0.1.4
        -----
        
        * New: migrated PIC relocs tool into tools
        
        0.1.3
        -----
        
        * Packer: Fix asset path handing to be relative to working directory
        
        0.1.2
        -----
        
        * Flasher: Add list/del commands
        * Packer: Fix bug where asset packer shared class instances and state
        * Metadata: Find images when building from a config not in working directory
        * Metadata: Require only one of --file or --config options
        
        0.1.1
        -----
        
        * Export metadata config to CMake
        * Add support for packing metadata splash to icns format for macOS
        
        0.1.0
        -----
        
        * Fix palettes to support 256 colours (count will be 0)
        * Parse metadata and relocations with Construct
        * Breaking: Packed image format has changed!
        
        0.0.9
        -----
        
        * Add support for PIC reloc'd binaries with RELO header
        * Add string arg support for asset filename to cmake tool
        
        0.0.8
        -----
        
        * Add autoreset from game to firmware when running `flash save`
        * Add `flash info` to determine if in game or firmware
        * Add metadata dependency output from cmake tool
        * Fix asset dependency output to include additional files like palette
        * Redirect errors to stderr
        * Quiet! Use -vvvv for info, warnings, errors and debug information.
        
        0.0.7
        -----
        
        * Add metadata tool - tags binary with metadata from a .yml file
        * Fix relative paths for packer palette files
        * Add support for subdirectories to `32blit flash save`
        
        0.0.6
        -----
        
        * Font tool (thanks @Daft-Freak)
        * Flash command with multi-target function (thanks @Daft-Freak)
        * Bugfixes to palette handling (thanks @Daft-Freak)
        * Bugfixes to package recognition (seemed to affect Python 3.8 on Windows)
        * Friendly (ish) error message when a .tmx tilemap with 0-index tiles is used (tmx is 1-indexed for valid tiles)
        
        0.0.5
        -----
        
        * Output data length symbols (thanks @Daft-Freak)
        * Fix --packed to be default, again (packed can be disabled with --packed no)
        * Various other tweaks
        * Start of 32blit file upload support
        
        0.0.4
        -----
        
        * Default images to packed (packed arg now takes a bool)
        * Fix bug in sprite payload size (thanks @Daft-Freak)
        
        0.0.3
        -----
        
        * Fix packaging mishap so tool actually works
        
        0.0.2
        -----
        
        * Real initial release
        * Pack, cmake and asset commands working
        * Very beta!
        
        0.0.1
        -----
        
        * Initial Release
        
Keywords: 32Blit CLI
Platform: any
Classifier: Development Status :: 4 - Beta
Classifier: Operating System :: POSIX :: Linux
Classifier: License :: OSI Approved :: MIT License
Classifier: Intended Audience :: Developers
Classifier: Programming Language :: Python :: 3
Classifier: Topic :: Software Development
Classifier: Topic :: Software Development :: Libraries
Classifier: Topic :: System :: Hardware
Requires-Python: >=3.4
Description-Content-Type: text/markdown
